Bringing everything together

Hi everyone!

As this project winds to a close, I thought now would be a good time to go back through the entire project, and bring it all together with what I’ve done.

Let’s start with the proposal: https://sldesignfmp.game.blog/2019/03/14/project-proposal/

Looking back, my initial proposal was incredily non-specific, lacking any mention of narrative or specific gameplay features. It basically said “I’m making a JRPG”. Whilst that’s not bad in-and-of itself, it doesn’t really do anything to anchor down what I’m ACTUALLY making. JRPG is quite a broad genre, and although I narrowed it down by using the words Final Fantasy, that still doesn’t do much to describe my project.

Next up is the project plan: https://sldesignfmp.game.blog/2019/03/14/project-plan/

Ah, the project plan. That didn’t go as expected. It started out fine, but by the end of week 3, it had pretty much gone straight out of the window. the one thing that killed was the story framework. It took me so long to come up with one that it ate most of the time that I’d allocated elsewhere, knocking back my progress until eventually, it became useless. To be fair though; I’ve never been good at sticking to plans. Ever. I guess it’s just something I’m gonna have to learn eventually.

I started by designing characters, to see if that would spark up my inspiration to get the story outline sorted: https://sldesignfmp.game.blog/2019/03/15/medieval-armour-research/, https://sldesignfmp.game.blog/2019/03/20/character-designs/.

Whilst this didn’t kickstart my story, it did give me some ideas on gameplay, so I guess that’s something. It was also very good fun! Seriously, getting your mates to dress up in silly costumes while you take test shots is quite fun to do! This did lead on to my character sprites: https://sldesignfmp.game.blog/2019/04/25/character-sprites/, https://sldesignfmp.game.blog/2019/05/23/character-sprites-completed/, so that part worked perfectly!

Whilst researching for that ever elusive story thread, I looked at all manner of sources to try and get some inspiration:

I looked at all of this, and still nothing was quite leaping out at me. It was if my head just didn’t wanna know. I managed to filter some of this into my gameplay, such as the elemental magic of Golden Sun, and some of the aspects of Jeanné d’Arc. All in all though, it seemed like I was going nowhere. Then suddenly I remembered a project that I’d made a few years ago, which I’d left on a bit of a cliffhanger. I thought I could build on that, and wrote about it here: https://sldesignfmp.game.blog/2019/04/03/story-outline-potential-inspiration-and-other-ideas/

To be brutally honest, I felt as if I was just jumping all over the place. Every week came with a jumble of new and reused ideas. I even went a bit off-piece and looked at Tactical Battle Systems and Plot Relevant Music: https://sldesignfmp.game.blog/2019/04/04/mechanical-ideas-tactical-battle-rpgs/, https://sldesignfmp.game.blog/2019/04/25/music-as-a-plot-device/.

Neither of these really came to anything, but it was interesting to explore none-the-less. I mean, if I had the time, I probably would have used a Tactical Battle System, and the music wasn’t all in vain either. It made me appreciate the importance of audio in gaming.

Luckily for me, as the project continued, I finally managed to get the core aspects of my project sorted out:

I managed to FINALLY get the story ironed out, at least at a basic level. The gameplay started to come together. It was all looking so promising. And it was.

Gradually, I managed to start putting together a very basic construct of my game, as I’d managed to get hold of some playtesters. But that turned out to be not worth that much. I sent it around, and I got one response. ONE RESPONSE!!! With only one response, it wasn’t really worth anything. You see, when doing primary research, you need a decent sample size otherwise the research is generally considered invalid. It’s just how it works.

With three weeks to go, I started production, as I’ve recorded here:

There’s quite a lot here, and I eventually managed to produce a technical demonstration of what I was hoping would be at least a full demo. I suppose that I should have managed my time better.

Overall, I feel as if I could have done SO MUCH BETTER. I haven’t really been on it as much as I should have been with this entire project. Maybe next time I do anything like this, I should come up with some kind of Game Design Document to work from. Even if it’s just two or three pages on a word document, I honestly think it would have helped.

I’m probably my own worst critic though. I’ll let you make up your own minds about how I’ve done. So there we have it. One project.

Project Plan

Week 1 (Week Beginning 11th March 2019)

Wednesday

  • Set up WordPress
  • Upload Pre-Production research
  • First Draft of Project Proposal
  • Begin planning

Thursday & Friday

  • Secondary research on Medieval history, and then utilising that research, make creative decisions on what ideas to use
  • Design a story framework, based upon the Medieval research and research on games and literature

Weekend

  • Visit sites such as Reigate Castle and Walton Manor, and take photos to provide context

Required Resources:

  • Internet Access
  • Computer/Laptop
  • Phone/Camera
  • Library Access

Week 2 (Week Beginning 18th March 2019)

Wednesday

  • Research and develop and audience profile
  • Research historical figures and literary characters
  • Research important battles of the medieval period
  • Research technology of the medieval period, including weaponry, armour, and siege engineering
  • Using the research, create mood boards to inform creative ideas and decisions
  • Begin conceptual environment design

Thursday

  • Continue research
  • Create basic storyboard

Friday

  • Research appropriate music
  • Fortnightly project evaluation

Weekend

  • Research PEGI and Copyright

Required Resources:

  • Internet Access
  • Computer/Laptop
  • Library Access
  • Paper and Art Supplies

Week 3 (Week Beginning 25th March 2019)

Wednesday, Thursday & Friday

  • Create Game Design Document using research and creative decisions
  • Research Licencing
  • Create Asset List
  • Create Project File

Required Resources:

  • Internet Access
  • Computer/Laptop
  • Library Access

Week 4 (Week Beginning 1st April 2019)

Wednesday & Thursday

  • Begin production, initially focusing on the environment

Friday

  • Continue production
  • Fortnightly project evaluation

Required Resources:

  • Internet Access
  • Computer/Laptop
  • Library Access

Easter Holidays (8th April 2019 – 21st April 2019)

When not working

  • Continue Production
  • Continue Research

Required Resources:

  • Internet Access
  • Computer/Laptop
  • Library Access

Week 5 (Week Beginning 22nd April 2019)

Wednesday & Thursday

  • Continue Production
  • Continue Research

Friday

  • Continue Production
  • Continue Research
  • Export Alpha Build
  • Fortnightly project evaluation

Required Resources:

  • Internet Access
  • Computer/Laptop
  • Library Access

Week 6 (Week Beginning 29th April 2019)

Wednesday, Thursday & Friday

  • Continue Production
  • Continue Research
  • Analyse and utilise feedback from Alpha Build Playtesters

Required Resources:

  • Internet Access
  • Computer/Laptop
  • Library Access

Week 7 (Week Beginning 6th May 2019)

Wednesday & Thursday

  • Continue Production
  • Continue Research

Friday

  • Continue Production
  • Continue Research
  • Export Second Alpha Build
  • Fortnightly project evaluation

Required Resources:

  • Internet Access
  • Computer/Laptop
  • Library Access

Week 8 (Week Beginning 13th May 2019)

Wednesday, Thursday & Friday

  • Continue Production
  • Continue Research
  • Analyse and utilise feedback from Second Alpha Build Playtesters

Required Resources:

  • Internet Access
  • Computer/Laptop
  • Library Access

Week 9 (Week Beginning 20th May 2019)

FINAL EXPORT

END OF PROJECT REVIEW

PROJECT PRESENTATION

Project Proposal

Name: Stephan Liennard

Pathway: UAL Extended Diploma in Creative Media Production and Technology (Game Design) Level 3

Project Title: Final Major Project

Rationale:

Before I began attending college, I only had 4 GCSE’s (English, Maths, IT, and Art), and no prior experience with any professional media-related techniques, software, or equipment. Due to my low GCSE grades, I had to re-sit both my English and Maths exams, and because of this, it took me a while to progress onto the Level 2 Creative Media qualification.

I passed the Level 2 Creative Media course with Distinction and went on to the first year of the Level 3 Film & TV qualification; however, this turned out to be an area that I was particularly adept at. I subsequently transferred onto the first year of the Level 3 Game Design qualification, which I passed, and am now on the second year.

During my time on the various Media qualifications, I learned some of the professional skills that I lacked when I left school, such as Adobe Photoshop, Adobe Premier Pro, and Logic Pro X. I began privately experimenting with a game design software called “RPG Maker MV”, which I used to obtain my Distinction from the Level 2 qualification.

Whilst on the Game Design course, I learned the basics of another game design software called “Unity”, however I have had extreme difficulty in actually utilising it. I have also had difficulty learning the specifics of any programming language; although I understand the basic concepts, the specific languages are area that I have had no success in comprehending.

I have also had increasing difficulty in organising and planning my projects and ideas, due to an overabundance of ideas and thought processes.

Project Concept:

Based on my Pre-Production research, the aim of the project is to create a Japanese-style Role-playing Game inspired by games such as Final Fantasy, Dragon Quest, and Fire Emblem. I am intending to use a 2D 16-Bit Pixel Art style, reminiscent of games released during the 1990’s and early 2000’s. Typically, JRPG’s have complex plots of epic proportions, so I intend to create a demo of my game, which will consist of the beginning of the story. I am also planning on using a medieval-inspired fantasy setting for this project, which is a standard trope of the RPG genre as a whole. Although there are common conventions in the JRPG genre, I will also be adding some additional features, such as a custom battle system.

I’ll be looking at historical sources on medieval history, as well as fantasy literature and other RPG’s to provide context for this project. There will also be visits to appropriate medieval sites such as castles, to provide visual and contextual references. I will also need to perform an audience profile, to identify my target demographic. For all of my research, I will be using a wide variety of secondary research media, such as books, podcasts, videos, and games. I will also be using various primary research methodologies and techniques, such as surveys, focus groups, and interviews.

The three phases of this project are Pre-Production, Production, and Post-Production. In the Pre-Production phase, I will be compiling my research and using that to create a variety of material on how I’m going to create my game, and what I’m going to include or exclude from the project. During the Production phase of the project, I will actually be creating and modifying assets, as well as developing the playable section of the game. Once I have completed the Production stage, I can move onto Post-Production, during which I’ll be finalising the demo and creating the exported version ready to be presented.

Evaluation:

During this project, I shall be using WordPress to document the development of my project, using detailed explanations reinforced using images and screenshots. I will be critically evaluating the ongoing project work, as well as reflecting on the work that I have done, including any creative decisions or development problems, using the feedback from tutors, peers, and friends.

There will also be a fortnightly review of the entire project and comparing it to the initial concept statement that I outlined in the project proposal. At the end of the project, there will be a project presentation, which will lead into a final project evaluation.

Proposed Research Sources:

Square-enix-games.com (2019). SQUARE ENIXGames. [online] Available at: https://square-enix-games.com/en_GB/games [Accessed 14 Mar. 2019].

Store.steampowered.com. (2019). Browsing JRPG. [online] Available at: https://store.steampowered.com/tags/en/JRPG/ [Accessed 14 Mar. 2019].