FINAL PROJECT EVALUATION

So, now the project is coming to a close. It feels a little bit sad for me, as it’s also my last year of college. Overall, I thought that I could have done so much better than I did, but given the issues that I had, such as having to restart about half way through the project, I think I managed reasonably well. There are so many things that I would have loved to do and add, but with the time constraints, it would have proved to be impractical.

One thing that I have learned from this project is to be more realistic in my goals and approaches; I’m not a “AAA” game studio. I’m just one person, so I shouldn’t expect to be able to make something bordering on professional right off the bat. I need to work towards it slowly, rather than trying to rush towards it. I guess the expression would be “don’t run before you can walk”.

At some point, I am going to have to try and experiment with more complex software and techniques. Although RPG Maker MV is fine, and I love it dearly, I need to become familiar with software like Unity or Unreal at some point. Also, I need to iron out what I want to make beforehand. I spent most of the early part of the project faffing around and not focusing on making progress. Lesson learned I guess.

One thing that I felt went well was my Photoshop skills. They’ve really come on well because of this project. I never had much experience with it, and now I’m able to create and modify images to a moderately good standard.

If I had to sum up this project in one sentence: “I should have done better” would be an accurate summary. I really need to up my game if I want to do well at University next year.

Here’s a link to the final export of my project (available on PC, Mac, and Linux):

https://drive.google.com/open?id=1uDKQ6S35ulU03DCVfKiCQgU2nXdOm0UN

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