After looking at character devlopment systems (https://sldesignfmp.game.blog/2019/05/01/character-development-systems/), I tried to find a way to fuse aspects of the Esper (Final Fantasy VI) and the Materia (Final Fantasy VII) systems, but the plugins I’m using seem to want to fight on this. I have the Yanfly Equip Augments plugin that allows for the specifics of the Materia system, and the Moogle-X Epuipment Learning plugin that gives me the capabilities of the Esper system.
Only problem is that these two plugins don’t want to work the way I want them to. When I tried to set up the “Materia” object to teach spells based on AP (using the “Esper” plugin), it worked fine. Until you want to change what “Materia” your characters are using. Then it’ll ERASE all of the skills that your character learned from the item; thus rendering the entire system redundant.
For the time being, I’ve decided to shelve the “Materia” aspect of the system for now, as it’s causing me more problems than it’s worth. If I had more time, then I’d work on getting the two to marry up, but for now, I’m gonna go with simplicity.
The Equipment Learning system relies on notetags; <EQL Skill: X>. By inserting this notetag into a weapon or armour, it allows it to teach ‘X’ skill. By stringing them together with commas, a single item can teach multiple skills.
There is a part two to this, as you have to set up the amount of “Ability Points” (AP) that are needed to actually learn the skill. You can do this by putting <EQL AP: X> into the skills notetag box, with ‘X’ being a number.
Nice and simple.