Dev Log #11

Hi everyone!

Tonight, I decided to add a travelling merchant who can sell the player various healing and curative items. The other purpose of the Merchant is for the player to sell any loot they obtain from slaying monsters, which lets them make more money.

It’s quite a simple shop, with five items for sale; Healing Potion, Magic Potion, Minor Status Restore, Greater Status Restore, and a Revive. The items aren’t that expensive, but they will probably end up being a bit of a gold sink, as they get used more than anything else.

Something else I’ve done is set up a level-based growth system for my monsters. Basically, it works the same way as the character ones I made earlier, but this time is affects monsters.

This effect only needs Yanfly’s Enemy Levels plugin in order to work, and it makes it so that monsters aren’t too weak or too strong. I just need to adjust the maths, as the battle test I performed showed that a few tweaks were in order.

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