Project Plan – Who, What, When, etc.

Hi there!

Right now, I’m going to look at the project plan I outlined at the start of this whole thing:

https://sldesignfmp.game.blog/2019/03/14/project-plan/

So, I can tell this just from a casual glance; it hasn’t gone exactly according to plan. I suppose that’s to be expected though. They say that no plan ever survives first contact with the enemy, so I at least expected some issues. That’s why I changed my project plan to the Excel spreadsheet method. I used it to get back on track, but this post is talking about my original plan, to see if it it would still be valid.

But looking closer, I was totally overambitious with how long I thought that things would take. I’ve even had to scrap some of the things I wanted to do due to time constraints. For example, I was planning to do a full audience profile. Unfortunately, I haven’t been able to do one, as I’ve been too busy trying to actually design my game.

It also states in the plan that I’d spend about 5-6 weeks on production. In reality, I’ve had about 3 weeks to get things sorted. Again, another gross over-estimation of my own capabilities.

I guessed that as I’ve plenty of experience with the engine, and the game genre, that this would be easy for me. Boy was I wrong. This has been a bit of nightmare to be frank with you. I suppose you could say that my own arrogance got the better of me. This whole experience has been quite humbling. I now know not to get big-headed about things.

I guess there is a lesson to be learned from all of this; be realistic. I obviously thought that this would be a simple matter. It hasn’t been. It’s been like a rollercoaster, with all manner of twists and turns lurking around every corner. So I guess that I’ve at least learned something from the experience; don’t get arrogant. Just do what’s achievable. I suppose that’s something positive at least.

The new plan works so much better than the original, as it allows me to index all of my work for easy access. I’m actually happy that I made the switch, because as you can see, my original plan would have caused me major issues, due to it’s complete inflexibility.

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