Dev Log #10

Hi everyone!

I’ve been sorting out the prologue’s various cutscenes over the last week, using the storyboard that I posted earlier: https://sldesignfmp.game.blog/2019/05/01/prologue-storyboard/. I know the storyboard is quite vague, but as this isn’t a film or TV production, it doesn’t need to be. The players (by definition) will have to watch the cutscenes, but they’re also there for the gameplay aspects as well. So I deliberately left the specifics of their dialogue out to give me some creative freedom.

I’ve also been looking at the use of McGuffin (or Mary Sue) type mechanics in gaming (as shown here: https://sldesignfmp.game.blog/2019/05/02/crystals/), and realised that Jeanné (my main female protagonist) is in effect a McGuffin in terms of the story. She is the lynchpin of a major plot centric event (in fact, the main plot!). So yeah, I think it’s good to understand their place in fiction.

I’ve only got a few more cutscene parts to sort out, and hopefully they should be done by the end of Friday! So stay tuned!

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