To be continued…

Hi everyone!

I’ve had a thought about how to do my character’s hometown; make it the SAME town as I used in my previous project: Legend of Dragonstone Mountain. I was thinking of bringing some kind of plot continuity from my previos project, but I could never work out how to do it. Well, considering that I want to use the same types of map, I may as well recycle some of my own material and incorporate it into this current game. I can also bring forward all of my old skills, items, weapons, armour, and spells, and then add to them, or adjust them as required.

I know that may sound a little bit blaggy. But think of it this way; recurring game elements. It’s not an unusual concept, as most game series use the same premise. What I’d prefer to do is build upon mechanics and narrative I KNOW works. I’ll see what I can do. At the very least, I’d prefer to rebuild my old maps, as they were quite well sorted. One of the issues with the maps I’m currently testing is that I think they’re too big and spacious. If you look at the genre and time perios that I’ve been looking at, the maps were far more compact. Also, large maps leads to a need to fill them with rubbish, just to pad out the space. I know 3D games can get away with having large, detailed maps, but 2D games often have a size limit, as they used to be for handheld consoles, and now more recently, mobile devices. These consoles don’t have the memory space or power to run overly large, complicated maps as well as making the mechanics work.

So there we go. I’m gonna set up my initial story now, and then get to the statting this afternoon. So until later!

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