Hi everyone!
I’ve decided to make my gameplay nice and simple. Instead of having loads of elements, skill types and what-nots, I’m gonna go simple.
I’m gonna have two skill types:
- Magick – Elemental Damage, Healing, and Utility Effects
- Technicks – Physical skills, such as Stealing or Sharpshooting
I’m also gonna have six elements; three physical and three magickal. The physical elements are: Slash, Crush, and Pierce. The magickal elements are: Fire, Ice, and Thunder. I’m modelling them after the elemental triad from the Final Fantasy series. Although I’d love to add loads more elements, I want to keep things nice and simple right now.
I’m also going to have a total of six character classes. Now that seems like a lot, but they each have individual strengths and weaknesses. The six classes are:
- Novice (Which isn’t really a class!)
- Warrior
- Thief
- Hunter
- Mage
- Priest
Each class uses a different set of weapons, armour, and skills. Whilst some are taught from items, there will be some that are taught as they rank up. The rank-based skills will mostly be passives, gained through specific training.
The aim of the game is simplicity at this stage. I’m gonna try and get this sorted out fast, otherwise, they’ll be hell to pay!