Where am I up to?

Hi everyone!

I’ve decided to take some time to have a look at where I currently am with the project. Well, my honest answer is I think I may be slipping a bit behind. The deadline for this project is at the end of May, and I don’t think I have enough material. I haven’t even told you what my story concept is! On the other hand, I’ve decided on what assets I’m gonna use, so at least that’s something.

A lot is riding on this project, as it needs to be at a certain stage for me to get into University next year. I suppose it’s fair to say that it’s terrifying me right now, especially as the deadline gets closer.

What I’m thinking of doing is starting to produce some parts of my game whilst I’m still finalising the details. That way, I can have a bit of wiggle room when it comes to how it plays, and how the story will flow. I’m still gonna post a short story outline for you, but I don’t really want to make it airtight just yet, as I haven’t even begun really thinking about the game mechanics. I don’t want them to be disparate, as that’s one of my pet peeves in gaming (I think I’ve mentioned this before).

I did post a project plan at the start of the project with dates on what I’d hoped to have done by a certain point. Unfortunately, no battle plan survives contact with the enemy, and about half of the plan still hasn’t been acted upon. I’ve just had too much to do recently. What I’m hoping to do though is re-evaluate the plan and see what parts are most crucial, and what can realistically be put to one side for a bit. Once I’ve gotten to a more stable stage, then I’m going to properly start production, doing engine work and researching how to replicate and modify game mechanics from other games.

Hopefully thats give you a clearer idea of where I’m at, and I’m hoping to get back on track soon. So until then!

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