Hi everyone!
I’ve decided to do some some work in-engine on my project, as otherwise, I’m gonna have a whole heap of no fun later when I have to handle some of the tedium. By pre-organising my project, it’ll save me some time in a few weeks time. Also, it gives me a bit of engine practice. I’ve got some some snaps of my partially preorganised file for you:

Damage Types, Equipment Types, and Skill Types 
Tileset Testing 
Animations
I’ve sorted out (at least for now) the various equipment, skill, and elemental damage types, as well as many of the 16-bit animations. Getting the animations to work properly was the most tedious part, as many of them required to time them correctly. It was also the longest part so far, taking me around three hours to do half of them. In the end, I got a little bored, and tried my hand at configuring some tilesets. You may also notice that I’ve also created some sample maps with which to play around and test my tilesets with. Whether or not they make it into the finished product is a problem for later.
Now, I’ve been having some issues with coming up with a plot and characters. Well, I’ve got a very basic story concept now, but I need to decide on something before I continue; whether to do a traditional Final Fantasy style “Job System”, or do a system inspired by my Tabletop RPG hobby, and have characters get stronger and learn new abilities through using them. I’ll have to have a look at both, and see what I think would work better. But for now, this is what I have, so I’ll see you later!
Consider outing the purpose of your research on the Golden Sun, why are you doing it and how does it impact on your game.
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Label the work using the matrix to make sure you are cover all the required areas.
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